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Technical Artist

We're looking for a Technical Artist to join us and help push forward an exciting new project!

Chuhai Labs is an indie developer / publisher founded in 2002 by Nintendo alumnus Giles Goddard who developed classic titles including Star Fox, 1080 Snowboarding, Super Mario 64 and The Legend of Zelda: Ocarina of Time. Chuhai Labs is located in the beautiful city of Kyoto, Japan.

Why Chuhai Labs?

Chuhai Labs is the studio behind games you love like Cursed to Golf, Whitewater Wipeout, and Carve Snowboarding. As a company we embrace remote working, and recognise its benefits. As long as we get the results we need - excellent work, which satisfies our customers, done on schedule - we are willing to be as flexible as we can. We offer rare chances for accomplished people from all over the world in all walks of life, to work their ideal job whilst living the life they want, at their own pace.

What We Need You To Do

  • Design and develop tools and content pipelines to automate art-related processes (using Python, MEL, etc.)

  • Work with art team to design and implement custom shaders and techniques to achieve a specific visual style

  • Profile and optimize art assets and effects to improve performance on target platforms

  • Facilitate communication and interaction between technology and art teams

Required Experience & Knowledge

  • 3+ years of commercial game development experience

  • Have shipped at least one commercial game

  • Proficient and comfortable using the Unity game engine

  • Experience creating bespoke shaders using ShaderGraph, HLSL or equivalent

  • Familiarity with technical art development and VFX development pipelines

  • Experience with optimizing performance and memory usage for console platforms

  • Self-motivated, well-organized, and proactive about expanding knowledge and learning new skills

Preferred Attributes

  • 5+ years of commercial game development experience

  • Multiple shipped commercial games on a variety of platforms, particularly home consoles

  • Experience working with Unity’s URP (Universal Render Pipeline)

  • Currently resides in Japan

What's The Next Step?

  • Click the button below to send us an email and apply!

  • We’ll invite all appropriate candidates to a video interview.

  • We’ll keep all applicants informed of their status throughout the hiring process.

  • Join a team and studio worth falling in love with!

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