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VFX Artist

We're looking for a VFX Artist to join our team and help us push forward an exciting new project!

Chuhai Labs is an indie developer / publisher founded in 2002 by Nintendo alumnus Giles Goddard who developed classic titles including Star Fox, 1080 Snowboarding, Super Mario 64 and The Legend of Zelda: Ocarina of Time. Chuhai Labs is located in the beautiful city of Kyoto, Japan.

Why Chuhai Labs?

As a company we embrace remote working, and recognise its benefits. As long as we get the results we need - excellent work, which satisfies our customers, done on schedule - we are willing to be as flexible as we can. We offer rare chances for accomplished people from all over the world in all walks of life, to work their ideal job whilst living the life they want, at their own pace.

What We Need You To Do

  • Help design all VFX concepts and style guides, aiding the Art Director and Technical Artist to define the direction of all VFX for the game.

  • Create every visual effect in the game from scratch, across a wide variety that consistently complement the game’s striking stylized aesthetic.

  • Work closely with technical art and engineering teams to optimize performance of VFX on target platforms, and ensure all assets are successfully integrated into the game.

  • Work with the Lead Artist and Project Manager to ensure all environment related tasks are properly estimated and managed.
     

Required Experience & Knowledge

  • 3+ years of commercial game development experience.

  • Have shipped at least one commercial game.

  • Proficient and comfortable using the Unity game engine.

  • Experience creating high-quality, stylized, real-time VFX in Unity.

  • Experience working with Unity’s Visual Effect Graph.

  • Self-motivated, well-organized, and proactive about expanding knowledge and learning new skills.

  • Experience working with version control software (such as Perforce, Git etc.).
     

Preferred Attributes

  • 5+ years of commercial game development experience.

  • Multiple shipped commercial games on a variety of platforms, particularly home consoles.

  • Experience working with Unity Shader Graph.

  • Currently resides in Japan.

What's The Next Step?

  • Click the button below to send us an email and apply!

  • We’ll invite all appropriate candidates to a video interview.

  • We’ll keep all applicants informed of their status throughout the hiring process.

  • Join a team and studio worth falling in love with!