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3D Environment Artist

We're looking for a 3D Environment Artist to join us and help push forward an exciting new project!


Chuhai Labs is an indie developer / publisher founded in 2002 by Nintendo alumnus Giles Goddard who developed classic titles including Star Fox, 1080 Snowboarding, Super Mario 64 and The Legend of Zelda: Ocarina of Time. Chuhai Labs is located in the beautiful city of Kyoto, Japan.


Why Chuhai Labs?

As a company we embrace remote working, and recognise its benefits. As long as we get the results we need - excellent work, which satisfies our customers, done on schedule - we are willing to be as flexible as we can. We offer rare chances for accomplished people from all over the world in all walks of life, to work their ideal job whilst living the life they want, at their own pace.


What We Need You To Do

  • Be a driving force for the creation of all 3D environments for the entire game, and part of the decision making for all environment-related assets, to meet goals outlined by the Art Director.

  • Exhibit excellent knowledge of 3D environment design principles and the ability to model a wide variety of environments.

  • Create all 3D environment assets and their textures, from concept art and design briefs.

  • Work in tandem with the Technical Artist, Lighting Artists, VFX Artists and Animators to ensure all finished 3D environments are brought to life effectively and efficiently.

  • Ensure that all art assets are successfully integrated into the game and follow the protocols decided by yourself and the Technical Artist.

  • Work with the Lead Artist and Project Manager to ensure all environment related tasks are properly estimated and managed.

Required Experience & Knowledge

  • 3+ years of commercial game development experience.

  • Have shipped at least one commercial game.

  • Proficient and comfortable using the Unity game engine.

  • Experience creating high-quality, stylized environment assets for Unity and applying textures, materials and shaders in engine.

  • In-depth knowledge of modeling, using techniques to produce good quality, cost effective topology in Maya, or equivalent 3D software.

  • Strong understanding of asset and terrain creation for expansive worlds (LOD (level of detail) requirements, etc.).

  • Strong technical ability to manage and plan assets to achieve desired results within engine constraints.

  • Self-motivated, well-organized, and proactive about expanding knowledge and learning new skills.

  • Highly skilled with Substance Painter.

  • Experience working with version control software (such as Perforce, Git etc.).

Preferred Attributes

  • 5+ years of commercial game development experience.

  • Multiple shipped commercial games on a variety of platforms, particularly home consoles.

  • Highly skilled with Substance Designer.

  • Highly skilled with Z-Brush.

  • Skilled with Houdini, World Builder or other procedural tools.

  • Currently resides in Japan

What's The Next Step?

  • Click the button below to send us an email and apply!

  • We’ll invite all appropriate candidates to a video interview.

  • We’ll keep all applicants informed of their status throughout the hiring process.

  • Join a team and studio worth falling in love with!

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